Take-Two Interactive Software, Inc. (TTWO)
Communication Services · Electronic Gaming & Multimedia · NasdaqGS
Take-Two Interactive Software, Inc. revenue & earnings — last 10 fiscal years
| Metric | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
|---|---|---|---|---|---|---|---|---|---|---|
| Revenue | $1.78B | $1.79B | $2.67B | $3.09B | $3.37B | $3.50B | $5.28B | $5.33B | $5.65B | $6.72B |
| Gross profit | $756.79M | $894.58M | $1.14B | $1.55B | $1.84B | $1.97B | $2.29B | $2.24B | $3.06B | $3.81B |
| Net income | $67.30M | $173.53M | $333.84M | $404.46M | $588.90M | $418.00M | $-1.12B | $-3.74B | $-4.48B | $-298.20M |
| Net margin | 3.8% | 9.7% | 12.5% | 13.1% | 17.5% | 11.9% | -21.3% | -70.2% | -79.3% | -4.4% |
Source: Take-Two Interactive Software, Inc. SEC filings (10-K). 19 years of history available in the interactive view.
What growth is priced into TTWO stock?
At today's market cap of $39.37B, Take-Two Interactive Software, Inc. is priced for free-cash-flow growth of about 27.6% per year for 10 years (assuming a 10% discount rate and 2.5% terminal growth, base FCF $461.50M from the FY ending 2026-03-31). For comparison, free cash flow actually grew -11.4%/yr over the last five fiscal years and revenue 14.8%/yr, computed from its SEC filings. This is a reverse DCF — a translation of the price into a growth assumption you can judge, not a fair value and not advice. Change the assumptions yourself in the interactive view →
Explore 19 years of Take-Two Interactive Software, Inc. financials — interactive
Full income statement, balance sheet and cash flow with CAGR and trend on every row, 48 quarters, valuation ratios, plain-English health checks, and Ask — our SEC-grounded research assistant.
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Take-Two Interactive Software, Inc. financial history by metric
About Take-Two Interactive Software, Inc.
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company develops and publishes action/adventure products under the Grand Theft Auto, LA Noire, Max Payne, Midnight Club, and Red Dead Redemption names, as well as other franchises. It also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, Borderlands, and Tiny Tina's Wonderland names. In addition, the company publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; mobile titles, including WWE SuperCard; and PGA TOUR 2K. Further, it offers free-to-play mobile games, such as CSR Racing, Dragon City, Empires & Puzzles, FarmVille 3, Game of Thrones: Legends, Golf Rival, Harry Potter: Puzzles & Spells, Hit It Rich!, Match Factory!, Merge Dragons!, Merge Magic!, Monster Legends, NBA 2K, Toon Blast, Top Eleven, Wizard Of Oz Slots Casino, Toy Blast, Words With Friends, and Zynga Poker; and Color Block Jam. The company's products are designed for console gaming systems; and mobiles, such as smartphones, tablets, and personal computers. It provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
Take-Two Interactive Software, Inc. — frequently asked questions
What is Take-Two Interactive Software, Inc.'s revenue?
Take-Two Interactive Software, Inc. (TTWO) reported revenue of $6.72B for fiscal year 2026, up 19.0% from the prior year, according to its SEC filings.
Is Take-Two Interactive Software, Inc. profitable?
No — TTWO reported a net loss of $-298.20M in fiscal 2026.
What is TTWO's P/E ratio?
Take-Two Interactive Software, Inc. trades at a price-to-earnings ratio of about 0.0 based on the latest data in our nightly-refreshed cache.
How fast is Take-Two Interactive Software, Inc. growing?
TTWO's revenue grew at roughly 14.8% per year over the last five fiscal years (compound annual growth rate), computed from SEC-filed statements.
How much debt does Take-Two Interactive Software, Inc. have?
As of fiscal year 2026, TTWO carried roughly $2.52B in total debt (short- plus long-term borrowings), per its filed balance sheet.
What is Take-Two Interactive Software, Inc.'s gross margin?
TTWO's gross margin was 56.7% in fiscal 2026 — gross profit of $3.81B on revenue of $6.72B.
What is Take-Two Interactive Software, Inc.'s market cap?
Take-Two Interactive Software, Inc. (TTWO) has a market capitalization of about $39.37B, based on the latest data in our nightly-refreshed cache.
When does Take-Two Interactive Software, Inc.'s fiscal year end?
TTWO's fiscal year ends in March. Its most recent annual filing covers the fiscal year ending 2026-03-31.
What growth is priced into TTWO stock?
At today's market cap of $39.37B, Take-Two Interactive Software, Inc. is priced for free-cash-flow growth of about 27.6% per year for 10 years (assuming a 10% discount rate and 2.5% terminal growth, base FCF $461.50M from the FY ending 2026-03-31). For comparison, free cash flow actually grew -11.4%/yr over the last five fiscal years and revenue 14.8%/yr, computed from its SEC filings.
Where does this data come from?
All figures are computed from Take-Two Interactive Software, Inc.'s official SEC filings (10-K and 10-Q), covering 19 years of history, refreshed nightly. stockportfolio.pro does not provide investment advice.